![]() One of the office staff must have a guitar and just thought they'd throw it in. Throw lots of stuff in fast without a real testing regime and hope some of it works.Įdit: Another audio "highlight" is the end of battle guitar riff which sounds so bad it would have been out of place in a game from 20 years ago. Quantity over quality is how this game is developed. ![]() And they're gonna spend thousands of euros in trials.īut one thing they really care of: Destroyer's players complaining about rocket missiles and in few days they've done Hotfix 1, Hotfix 2, Hotfix 3.ĭamaging player's ears? a secondary problem. Sooner or later someone will denounce them. ![]() ![]() pc sound configuration, new or old soundcards with 5,1-7,1 surround,bass boost,clear sound,smart amp,Virtual sound, or maybe its the different sound quality packages that WG has in our game. They do not understand that they way it is they're damaging people's, kid's ears. yea fine by me m8, but there can be several things that influence the sound. I suggest them to fix, but if they do not change that, they'll gonna have huge problem with EU regulators. More than an year ago, I suggested in a Public Test to introduce a slider for the louder sfx like explosions and so on.Ī year later developers changed the audio settings interface without any care of player's ears, and worst, introduced this bug of loud "clang" fx, planes noise that sometimes get their volume doubled when they're attacking your ships, and so on and on and on. ![]() Guys, this is just the top of iceberg of the problem with high volume SFX that we can't control. ![]()
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